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Astrela Starlight Download] [Torrent]

Updated: Mar 8, 2020





















































About This Game Astrela Starlight is an adventure game where the player can explore, interact with various NPCs, complete quests, mine and refine materials, then build new spacecraft and space stations.Command the AstrelaYou have been given command of the Astrela and sent to the Lystran region of our galaxy. Four different races have already settled here along the path of an advanced race that disappeared long ago. As a member of the Risian, only your advanced capabilities and spacecraft will be able to solve the mystery of the lost race, and help the new races complete their quests.Salvage the TserilecxThe Tserilecx is an advanced Risian ship used for hauling resources and constructing space stations. Salvage the Tserilecx and start building an empire.Converse with NPCs throughout the Lystran RegionMeet the Cetus race. From the water world of Ceton, the Cetus have traveled to this region and need your help exploring, mining resources, and building a star dock. Converse with many NPCs, learn new information, and complete quests.Mine ResourcesMine hydrogen as the basic currency throughout the game. Explore to discover planets, moons, and other celestial phenomenon to mine more advanced metals, gases, and other useful compounds.Trade Resources and TechnologiesTrade with NPCs and stations for rare resources and ship's systems.Manage Ship's SystemsEquip systems, manage your reactors, and transfer power between systems for extreme speed, defense, or fire power. 1075eedd30 Title: Astrela StarlightGenre: Adventure, Indie, RPG, Simulation, Early AccessDeveloper:Master Plan Multimedia LLCPublisher:Master Plan Multimedia LLCRelease Date: 22 Aug, 2018 Astrela Starlight Download] [Torrent] starlight australian open. starlight australia address. australia starlight. starlight australia jobs. starlight australian shepherds. starlight australian labradoodles. australia starlight media. star light australian geographic Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun. Systems Control Info - Update: The systems control panel has been updated. Each available slot size will now pop-up with more information about the slot size. Also, when selecting an equipped slot, information on the equipped system will now display to the right. Previously, only selected storage items showed their information on the right.Behind the south gate in Osti: All of the Avar missions have been written other than the leader, Taden. Roughly 1/3 of the mission dialog has been built for import into the game. Mission testing will begin once all mission dialog is complete.. Important note: Bus destination sign errors: Dear community,In the current version of Bus Simulator 18, bus destination signs only support Latin letters. Umlauts and other special characters can’t be used or aren’t displayed correctly.If you play the game in a language other than German or English and discover strange strings in your bus destination signs, as a work-around you can rename the destination in the game’s route planner– but make sure to use Latin characters only!We're hard at work trying to create a more satisfying solution.The Bus Simulator Team. Quest Interface - Update: This week's update contains some general bug fixes and an update to the Quest system interface. With all the new Saurum quests in progress, it was time to make some changes to the interface. Completed quests can now be shown/hidden and are colorized. The selected quest is now highlighted.Work behind the locked gate in Osti:Saurum space has been completely built and all resources provisioned. Roughly 20% of the NPCs and their quests are built and playable.. Explosion Effects - Update: Ships that move into a derelict state will now show a large explosion effect in space before the ship drops off of the ecliptic.Issue with some quests showing correct on the screen has been fixed. Solar information text sized updated. Ship's systems that should not be traded or transferable are now stored correctly.. Lygates Part 2 - Update: Lygates can now be controlled from the right-click pop-up menu. Lygates that the player owns can show a configure or jump menu. Smaller celestial objects near a player owned gate will show the jump menu if in range.Also in this week's update:Nebulae were rendering through Gas Giants, fixed.Fixed issue where player could jump through Lygates owned by other races.Updated all pop-up menu text for better readability. Work on Saurum systems behind the locked gate in OstiAll sectors and contents have been defined.Dialog built for all Saurum missions.Wild types updated in each systemLygates in each system will now auto-linkAll Saurum planetary engine fragments will properly load in saved games.. Saurum Shields - Update: This week's update includes several visual changes to the Saurum's ship and station shields. Some tutorial information was updated. Save game name length increased to 24 characters.. Cetus Stations - Part 2 - Update: Main update this week is the Cetus defense platforms and the trading station textures/models. There were several other model, shader, and texture updates. Target information will now block raycast. Target information will close during communications. It was covering up part of the communication window. Communications window scaled better to allow for wrapping of long menu items. Several quest updates. Quest to contact Kyraine, Kyraine gives you two salvage quests and contact Dolan quest. Minor changes to trade screen buttons. All NPC descriptions in the Databank now contain their coordinates. Engine bonus scales better. Engines of lesser power give a proportional fraction of the standard 5% boost. Update to tutorial screen to show the base keyboard and mouse controls for the game.

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